Post by Tom Goodrick on Aug 21, 2008 22:25:10 GMT -5
You might think you can just make a takeoff by getting the plane going fast enough and jerking back on the stick. That may do it but you will display no class. The trick is to lift off smoothly so that the plane continues to climb smoothly without dipping. Some tips that will help you look like a pro are given below.
We will discuss takeoffs in general with more attention toward the single engine aircraft. In a single, when the one and only engine quits, you will land the plane, period. No "if's ands or buts." Maintain flying airspeed and steer to miss the hard stuff.
Before starting the engine, make sure the fuel amount is correct for the flight. It should allow you to get to the destination with at least 45 minutes of flying time left. Of course this implies some flight planning. In most aircraft you don't jump in and get airbourn and then decide where to go. You need a flight plan. An additional aspect in figuring the amount of fuel is the required maximum landing weight for many aircraft. This present a problem with short flights. You cannot "tanker" the fuel or carry more than you need because it will leave you too heavy to land. The max landing weight assures that the landding gear can handle the stresses of landing. In FS9, we design the gear parameters to handle the max landing weight. If heavier than this you will have problems and may crash, as in real life.
Before beginning the takeoff, it is important to check several things. First, make sure the altimeter shows the proper value (the elevation of the field). Tap B if in doubt. Next make sure you are looking at Indicated Airspeed. That is the only airspeed to look at when flying the aircraft. It will guarantee you won't stall (if you stay above the stall speed) regardless of altitude. Note that FS9 incorrectly give the airspeed (in the aircraft.cfg file) in KTAS - true airspeed. That should be KIAS for Indicated Airspeed.
Next, make sure the autopilot it OFF. Set trim as mentioned below. Finally look through the windshield at how the runway edges intersect the sides of the windshield. That is close to the view you want when you land. (Actually, a little more nose up than that.) You'll see the best view momentarily before lift off.
Twin engine aircraft have a minimum control airspeed, called VMC, which is the lowest airspeed at which control can be maintained with one engine at full power and the other at reduced or zero power. A pilot of a twin must stay low over the runway until reaching that speed.
All aircraft will hold a particular airspeed in any aspect of unaccelerated flight when the pitch trim is set at a particular value and the stick is relaxed. There is a particular trim setting desired for takeoff. It is best to set that trim value. I always use a digital trim indicator so I can set particular values as noted in the checklist for takeoff. Then during the takeoff, I hold a slight forward pressure on the stick to keep the plane from flying off before I am ready for it to fly. If the wind is gusty I'll keep it on a little longer. Then by simply releasing the pressure on the stick smoothly, the aircraft will rotate a little and fly away at a good angle and maintaining the proper airspeed.
When I said the aircraft holds a constant airspeed for a constant trim setting, I fibbed a little. What I mean is there is one airspeed value at which the forces balance for a given trim setting. But if the forces are out of balance, there will be an oscillation called a "phugoid" that will take place for a few minutes as the airspeed and the vertical speed change out of phase until the forces begin to balance. At altitude that is a very minor annoyance. But within a 100 feet of the ground it can kill you.
Get either the Cessna 172 or 182 in the air with one of my digital trim gauges on the panel and get it into steady level flight at 75 or 80 KIAS respectively (75 for the 172, etc). Use the autopilot to assure very steady flight. Jot down that trim setting. Now go back and do a takeoff with that same exact trim setting. As the aircraft rotates you may have to fight the phugoid a little bit to get it climging steadily. Use full power. You should be able to remove all displacement or pressure from the stick while the steady climb continues. After making sure the aircraft is climbing steadily, reduce power with no change in the stick setting. Watch the airspeed and attitude. It should transition smoothly to climb at a lower rate or even fly level. Find the power setting that keeps it flying level.
If you drop the power completely shortly after takeoff, you may find the plane noses down extremely and dives a bit as it starts a phugoid. You must move the stick forward and back enough to reduce the severity of that initial dive. Then let the aircraft glide, find a spot and land it. Doing takeoffs from a 10,000 ft runway in a Cessna is not realistic. Most Cessna's take off from runways between 2000 ft and 3000 ft long so you are past the end when power is lost. Do several takeoffs and cut power at various stages in the climb out to get used to the idea that you can handle a loss of power after takeoff. The sim will tell you if you have crashed.
Next reduce the Reliability of the engine and make more takeoffs followed by a climb to a reasonable altitude for cruise.
It is actually possible to fly an airplane through a takeoff, climb, cruise and landing using just the throttle for pitch control. Smooth power changes can avoid or reduce the severity of phugoids. When you line up with the runway, reduction of power will give you a safe final approach. Add a little power to flare gently for touchdown. This is good opractice to wean yourself off the stick. Many people think the plane cannot fly without good stick work. Actually, the stick and pitch trim do nothing but set arispeed and damp phugoids. The throttle determines whether the plane climbs or descends.
We will discuss takeoffs in general with more attention toward the single engine aircraft. In a single, when the one and only engine quits, you will land the plane, period. No "if's ands or buts." Maintain flying airspeed and steer to miss the hard stuff.
Before starting the engine, make sure the fuel amount is correct for the flight. It should allow you to get to the destination with at least 45 minutes of flying time left. Of course this implies some flight planning. In most aircraft you don't jump in and get airbourn and then decide where to go. You need a flight plan. An additional aspect in figuring the amount of fuel is the required maximum landing weight for many aircraft. This present a problem with short flights. You cannot "tanker" the fuel or carry more than you need because it will leave you too heavy to land. The max landing weight assures that the landding gear can handle the stresses of landing. In FS9, we design the gear parameters to handle the max landing weight. If heavier than this you will have problems and may crash, as in real life.
Before beginning the takeoff, it is important to check several things. First, make sure the altimeter shows the proper value (the elevation of the field). Tap B if in doubt. Next make sure you are looking at Indicated Airspeed. That is the only airspeed to look at when flying the aircraft. It will guarantee you won't stall (if you stay above the stall speed) regardless of altitude. Note that FS9 incorrectly give the airspeed (in the aircraft.cfg file) in KTAS - true airspeed. That should be KIAS for Indicated Airspeed.
Next, make sure the autopilot it OFF. Set trim as mentioned below. Finally look through the windshield at how the runway edges intersect the sides of the windshield. That is close to the view you want when you land. (Actually, a little more nose up than that.) You'll see the best view momentarily before lift off.
Twin engine aircraft have a minimum control airspeed, called VMC, which is the lowest airspeed at which control can be maintained with one engine at full power and the other at reduced or zero power. A pilot of a twin must stay low over the runway until reaching that speed.
All aircraft will hold a particular airspeed in any aspect of unaccelerated flight when the pitch trim is set at a particular value and the stick is relaxed. There is a particular trim setting desired for takeoff. It is best to set that trim value. I always use a digital trim indicator so I can set particular values as noted in the checklist for takeoff. Then during the takeoff, I hold a slight forward pressure on the stick to keep the plane from flying off before I am ready for it to fly. If the wind is gusty I'll keep it on a little longer. Then by simply releasing the pressure on the stick smoothly, the aircraft will rotate a little and fly away at a good angle and maintaining the proper airspeed.
When I said the aircraft holds a constant airspeed for a constant trim setting, I fibbed a little. What I mean is there is one airspeed value at which the forces balance for a given trim setting. But if the forces are out of balance, there will be an oscillation called a "phugoid" that will take place for a few minutes as the airspeed and the vertical speed change out of phase until the forces begin to balance. At altitude that is a very minor annoyance. But within a 100 feet of the ground it can kill you.
Get either the Cessna 172 or 182 in the air with one of my digital trim gauges on the panel and get it into steady level flight at 75 or 80 KIAS respectively (75 for the 172, etc). Use the autopilot to assure very steady flight. Jot down that trim setting. Now go back and do a takeoff with that same exact trim setting. As the aircraft rotates you may have to fight the phugoid a little bit to get it climging steadily. Use full power. You should be able to remove all displacement or pressure from the stick while the steady climb continues. After making sure the aircraft is climbing steadily, reduce power with no change in the stick setting. Watch the airspeed and attitude. It should transition smoothly to climb at a lower rate or even fly level. Find the power setting that keeps it flying level.
If you drop the power completely shortly after takeoff, you may find the plane noses down extremely and dives a bit as it starts a phugoid. You must move the stick forward and back enough to reduce the severity of that initial dive. Then let the aircraft glide, find a spot and land it. Doing takeoffs from a 10,000 ft runway in a Cessna is not realistic. Most Cessna's take off from runways between 2000 ft and 3000 ft long so you are past the end when power is lost. Do several takeoffs and cut power at various stages in the climb out to get used to the idea that you can handle a loss of power after takeoff. The sim will tell you if you have crashed.
Next reduce the Reliability of the engine and make more takeoffs followed by a climb to a reasonable altitude for cruise.
It is actually possible to fly an airplane through a takeoff, climb, cruise and landing using just the throttle for pitch control. Smooth power changes can avoid or reduce the severity of phugoids. When you line up with the runway, reduction of power will give you a safe final approach. Add a little power to flare gently for touchdown. This is good opractice to wean yourself off the stick. Many people think the plane cannot fly without good stick work. Actually, the stick and pitch trim do nothing but set arispeed and damp phugoids. The throttle determines whether the plane climbs or descends.