|
Post by flaminghotsauce on Nov 26, 2011 7:08:48 GMT -5
I downloaded it and have been giving it a whirl. First impressions: Fist, I must complain once more about not having even the most basic default setup. Pitch yaw and roll ought to be assigned to the yoke, surely. Basic. I spent a half hour just setting up the controls. That is plain silly, and a waste of time. Second, I've read Austin's interviews, and it's standard boilerplate, like he's reading a script. "If you have 20 CPU cores..." This is a clue. If you don't, you won't be enjoying much of the new improved scenery. My four CPU cores didn't show a whole lot of change from the 9 series. If I crank it up to see all the new and improved, I'm in the single digits as far as FPS. It is difficult to comprehend the "accuracy" of XPlane over MS FSX or FS9. Much touted, all I see is jerky, unrealistic, and in some cases uncotrollable pitch, roll, and yaw, from a cessna 172. How many hours of tweaking does it take to get "realistic" flight from such a basic airplane? The price has increased to eighty bucks! Wow. It's worth it to download the demo to try it before you buy it. although, I started the download before the torrent was posted, so I was halfway through a thirty hour process. Their servers were slammed, and I was seeing speeds of 2 kb/sec most of the time. So far, it's a disappointing experiment. I'll see if I can get the Cessna to fly any more like real life, then maybe I'll have some positive things to say. Well, I can say one positive thing. The highway signs look good.
|
|
|
Post by Chris Ross on Nov 30, 2011 4:25:19 GMT -5
Hmmm a bit disapointing
|
|
|
Post by hanspetter on Dec 4, 2011 18:12:42 GMT -5
As Flaminghotsauce has mentioned already it's all about processor cores. If I understand it correctly my duo quad core processor has 8 altogether. In any event, the demo works quite well for me with quite high rendering settings. There's AI aircraft and quite busy road traffic and the "plausible scenery" looks... well, plausible. The creator of X-Plane has stated that he hates photo scenery overlays since they're totally 2D and mostly of uneven quality. I do agree that unedited ortho-photo sceneries tend to be mediocre. So, the "plausible world" of X-Plane 10 puts buildings, trees and roads about where they're supposed to be and creates a semi-accurate representation based on some landclass files and a large library of standard objects. Anyway, for those of us with multiple processor cores the shared load works amazingly well. Olders sims that were created before the advent of multiple core processors will tend to use no more than one core. This means you'll never see the full potential of your multi core processor until you run a sim that delegates tasks to each core.
The controller set-up didn't bother me much even though I might have saved a few minutes if the basic axes would work automatically. Regarding "jerky and unrealistic" go to "nullzone" and add quite some stability augmentation to your three control axes and about 25% non-linear for the control response. Don't overdo the pitch damping though.
Regarding flight dynamics nothing has been broken since the previous version. That is, a Cessna will fly as it did in version 9 but with standard desktop controllers we really need to damp the axes to avoid the jerky behaviour and the flimsiness. Helicopter flight dynamics are improved. The exaggerated dip when moving out of ETL (slowing down to a hover) has been fixed. The way it was we'd tend to run into unearned VRS as the heli suddenly dropped as it approached a hovering state. Bottom line, now it's about as easy to land on a helipad as it should be (still no piece of cake) while v9 required some forward speed to stay in control.
It took me about an hour to download the demo but I'd ordered the sim already. It should arrive in about a week. However, the demo is in fact the full sim except that it it's stripped of all world and custom scenery objects outside of the Seattle region. I can take off from ENBR all right but the airport is floating on water.
If you get the demo don't forget to run the updater. There's some bugs that were fixed and these did affect the assignment of controller axes.
|
|
|
Post by louross on Dec 4, 2011 19:18:01 GMT -5
Well, I'm sticking with FS9. Think it's better than FSX as a simulator. If I were to do anything different, I'd build a full size, fully operational 727 sim, or 732, but I won't be doing that for three reasons. Why? Well, first of all it's the money, and "OKAY- STOP! You don't have to go any farther. It's the money." lou.
|
|