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Post by pappy on Sept 26, 2009 20:07:02 GMT -5
SIMULATOR COST & INFORMATION Prices include customized pre-flight, post-flight briefings and a tour of the facilities. All taxes are included in the listed price. Certain security restrictions apply to anyone entering the simulator. Minimum booking time is 1 hr (2 hrs strongly recommended).
AIRCRAFT LOCATION NON-MOTION FULL MOTION B-737 VANCOUVER (CYVR) $297.50/hr $513.00/hr B-767 VANCOUVER (CYVR) $850.00/hr $1015.00/hr A-320 VANCOUVER (CYVR) $850.00/hr $1015.00/hr B-767 TORONTO (CYYZ) BY SPECIAL REQUEST $850.00/hr $1015.00/hr A-320 TORONTO (CYYZ) BY SPECIAL REQUEST $850.00/hr $1015.00/hr
ABOUT YOUR EXPERIENCE!
Want to fly a B-767 into HONG KONG?!! How about a B-737 into TERRACE, B.C.?!!
We have arrangements with Canada's MAJOR AIRLINE allowing us to use their FULL FLIGHT SIMULATORS to conduct P.R. flights with the general public.
Anyone over the age of 13 may now experience the thrill of FLYING YOUR OWN AIRLINER into a variety of airports under the supervision of our instructors. No previous flight experience required.
These are the same SIMULATORS used to train AIRLINE PILOTS. You can invite family and friends along to photograph or tape your flight since there is plenty of room for up to 4 people.
There are 3 different types of aircraft from which to choose: B-737, B-767, A320. You may also choose whether you wish to use full motion or no motion (no motion is strongly recommended for your first flight!). If you have ever dreamt of FLYING AN AIRLINER, this is a wonderful educational opportunity to FULFILL YOUR FANTASY.
Note: If this experience sparks an interest in obtaining a pilot's licence, we would be happy to give you information on many of the fine training centers in the area.
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Post by Tom Goodrick on Sept 27, 2009 8:33:27 GMT -5
There is a significant industry today that supplies and maintains certified flight simulators and administers flight time that counts fully toward required refresher courses for professional pilots. Insurance companies require pilots to put in regular periods of simulator time. As expensive as that sim time looks, it is still much cheaper for the companies paying the pilots than actual flight time. This industry works hard to convince everyone that the Microsoft Flight Simulator is just a game and does not qualify for logging instrument refresher time.
I agree that 1) if an aircraft is set up properly in MSFS, and 2) if a pilot is aware of the details to be practiced in serious training flights, that it is possible to gain valuable experience flying MSFS. But those two "ifs" are biggies. Few aircraft - including the default aircraft supplied with MSFS - are set up properly to simulate all aspects of flight normally encountered in flight. Certain aspects such as a tendency to spin cannot be experienced in MSFS because the physics are not properly modelled. But 99.9% of the maneuvers can be accurately simulated. Few people have the self discipline to fly with complete realism. Most do not concentrate enough on one aircraft to get proficient with it. We don't like to do boring things unless we are getting paid. This serves to perpetuate the feeling that MSFS is a game.
It is also true that piloting most aircraft flown by professionals today involves interface with complex systems including the Flight Management Computer, Navigation Computer and engine information and control systems (ie- more computers). many of the activities in professional simulators involves working with these systems in health and in sickness -solving problems when some info you see may be bogus. It is probably not realistic to expect these systems to be completely modelled in MSFS although the Garmin nav computer and the autopilots come close to requiring realistic input and control. We also need a more realistic Air Traffic Control interface.
As an aeronautical engineer, it is interesting to me that people in the simulator business are finally realizing the truth about "full motion simulators." They cannot actually work realistically. Sure you get a feeling of rising up when you rotate. But then you get an imedieate response of stopping and actually accelerating downward because your seat cannot actually leave the building! For every starting acceleration you feel that is realistic, there must be a stopping deceleration to keep your chair in the building and that deceleration is not realistic. So the complexity and expense of full motion simulators is self defeating. many pilots are realizing this and so are some regulating agencies. Thus non-moving simulators are gaining acceptance.
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