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Post by Joe on Oct 12, 2011 18:45:02 GMT -5
I was searching for news on MS Flight (there really isn't any) and stumbled onto this clip on Youtube, that goes all the way back to MSFS 1.x. There's nothing from the pre-MS, SubLogic era. I wasn't sure where to post this. www.youtube.com/watch?v=ICb9ZXiD3q4&feature=fvwp&NR=1Personally, I started in the fall of '99 when my first computer came with FS 98 pre-installed. I stumbled onto this forum shortly thereafter, when it was still a small part of a medium-sized flightsim site, and met Tom and Bill et al. I'm pretty sure they used Miegs as the default airport from the beginning, though it's hard to tell the first two versions.
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Post by Tom Goodrick on Oct 13, 2011 7:59:26 GMT -5
It's easy to forget how far this sim has come. I started with V2.0 on an Atari 1040 computer because it had a smoother and higher-resolution display than the IBM PC. I moved to the PC with V3.0. Those early versions pointed the axis of the airplane along the velocity vector - no incidence and no angle of attack. That made flaring a little tough!
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Bob BGAN005
Member
4 motors are better then 2
Posts: 52
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Post by Bob BGAN005 on Oct 13, 2011 10:02:08 GMT -5
My first flights were on an Apple IIe. It belonged to a friend. I do not remember it but it must have been SubLOGIC. I started with Commodore 64/128 and SubLOGIC. I did convert to an analog joystick instead of the original digital when I could. Some of the videos of early FS look very familiar. I started with IBM at version 5.1. As far back as I can remember, (SubLOGIC 1.0 or 1.5) it has always been Miegs field as the default.
There is a Flight sim history website. ww.volny.cz/havlikjosef
Bob
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Post by hanspetter on Nov 5, 2011 6:56:27 GMT -5
Interesting video! As Joe did I stumbled into this in '99 when my brother-in-law gave me a copy of FS 98. He quickly gave up on trying to control aircraft and, according to him, there was no plot since it lacked war action. FS became my first "game" and flight simulators remain to be the only "games" on my computers. Tom Goodrick's tutoring can not be underestimated in helping me to understand the physics of flight.
Regarding the first sims just moving a toy airplane along the velocity vector--well, that's what games do. I was watching kids play a quite recent car "simulator" the other day and there was not much to learn about the physics of driving a vehicle. Actually, flight simulators of any brand seem to be the first and only sims to focus on getting the physics / dynamics more or less right. Therein lies their appeal.
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Post by Tom Goodrick on Nov 5, 2011 14:55:58 GMT -5
I know we talked about this sim a long time ago. I don't think you ever tried it because you drive for a living and figured there wasn't much to learn from the game. It is NEED FOR SPEED - PORSCHE UNLIMITED. I think it has excellent car physics for driving fast. It can still be found in some stores for the PC. It provides models of Porsche's from 1955 to 2000 including several classics that are modeled accurately as far as I can determine. You can adjust springs, change brakes, exhaust systems, tires, etc and see the changes in performance. Top speeds are realistic for the models: 80-90mph for the Spyder, 130 mph for early coupes and 210 mph for the 2000 GTO. (I could be off just a bit.) You race on blocked off portions of back roads in Europe in France, Germany, Corsica, Italy including several closed courses in Monaco. You can use metric units if you wish. Conditions under which your wheels skid in turns depend on many things - acceleration/deceleration, spring settings, tires, etc. Lots of fun. I am now running it on my VISTA Lap Top.
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Post by hanspetter on Nov 6, 2011 7:58:59 GMT -5
OK, so there are indeed good automobile / racing sims. The main thing missing in most car games is the proper lateral friction. I gather the Need for Speed - Porsche Unlimited doesn't suffer from this common limitation.
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Post by Tom Goodrick on Nov 7, 2011 19:42:58 GMT -5
Right. That's what it is all about. At first you start with just a few cars in stock condition including factory tires. These break early in a fast turn limiting your times on the courses. (Some are end to end, others are lapped.) Follow the "Evolution races" to improve your technique and speed around corners (using racing slicks). Learn to control skids with accelerator or brakes to get around corners faster. Stay off the stone walls.
Don't knock it until you've tried it. A driving controller is a necessity.
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